Below find miscellaneous work, consisting largely of 3D renders.
Purse, 2018. Figure posed in DAZ Studio. Purse modeled in Maya. Rendered in Cinema4D with Octane. HDRI courtesy of HDRIHaven. Edited in Adobe Photoshop.
Bugdom Funeral, 2018. Modeled in Maya, textured in Quixel, rendered in Cinema4D using Octane. Bugdom & Pondsong are property of ODI Software.
Ruined building, 2018. Modeled in Maya, textured in Quixel, posed in Cinema4D. Plants done using Forester plugin for C4D, Water using Realflow for C4D, Clouds using Houdini. Rendered in Octane for C4D.
Workspace and Bonsai, 2017-2018 (Modeled in Maya, Rendered with Mental Ray)
Plant Pots and 3D printed work, 2016 (Modeled in Maya, printed with Ultimaker)
Donut, 2018 (Modeled in Cinema4D, rendered in Octane)
LUAROO Posters and Facebook images, 2017 (Modeled in Maya, Rendered in Arnold)
Knives and Pans, 2017 (Modeled, simulated and rendered in native C4D)
Ball Course, 2018 (Modeled in C4D, rendered in Octane)
Robot, 2017 (Modeled and rendered in native C4D)
Pear and more miscellaneous renders, 2016-2017 (Modeled / rendered in Maya w/ Mental Ray or native C4D)
Images for Pizza Planet Gallery, 2015-2017 (Paper, pencil, Adobe Photoshop)